DIABETES/INSULIN

SOLIQUA

PHARMA: DTC, SOCIAL

SOLIQUA

CASE STUDY

Role: Creative Lead: Animation, Senior Art Director

Period: 2021-2022

Platform: HTML5 Banner Animation, Social, Video

Lift: Patient Education

The TEAM
  • Travis Hibbis, VP, CD
  • Lisa Boosin, ACD
  • Anthony Lowe, ACD
  • Michelle Johnson, Studio Manager
  • Hayden Griffin, Copywriter
  • Kerry Goeller, Digital Production Artist
The RUNDOWN

Soliqua is a long-acting modified form of medical insulin injected just under the skin, used in the management of type I and type II diabetes. Benefits generally begin an hour after use.

 

I proactively identified challenges and inefficiencies within the workflow and brought them forward with solutions-oriented clarity, helping the team collaborate more effectively and stay aligned through fast-paced, high-pressure environments. My approach centered on elevating communication and removing friction — ensuring that designers, writers, motion teams, producers, and account partners could operate with greater cohesion and confidence.

 

I communicated creative direction and strategic ideas with clarity, precision, and assurance, translating complex thinking into language that was accessible for both creative and non-creative stakeholders. Whether presenting to internal teams or external partners, I delivered direction in a way that was articulate, grounded, and actionable — enabling everyone involved to understand not just what we were doing, but why it mattered in the broader campaign architecture.

 

Part of my leadership involved constructively challenging the status quo. I encouraged teams to step outside conventional patterns, to rethink entrenched assumptions, and to consider new creative and strategic opportunities. I wasn’t afraid to take calculated risks or challenge perspectives — internally or externally — when I believed a stronger, more impactful outcome was possible. This ability to push beyond the expected helped drive more innovative thinking and ultimately elevated the final work.

 

In directing the creative build, I provided comprehensive design assets and infrastructure for subordinate creatives throughout each stage of the campaign. This included developing digital color systems, templated setups for motion ratios and format variations, curated imagery libraries, and clearly defined photographic treatments and adjustments. By establishing these foundational tools, I enabled the team to execute with consistency, efficiency, and a shared visual language across all deliverables.

 

I also contributed hands-on craft through motion and animation, building assets in Adobe Illustrator and animating them in Adobe After Effects. This hybrid capability — strategic direction paired with technical execution — allowed me to bridge conceptual thinking with production reality. It ensured that the work not only met the conceptual vision but also adhered to the practical demands of motion behavior, timing, transitions, and cross-platform deployment.

 

Together, these contributions strengthened collaboration, elevated creative quality, and ensured that each campaign delivered a cohesive, high-impact visual and strategic presence.

THE CHARGE
  • Proactively raised issues to improve effective team working and collaboration
  • Communicated ideas and direction confidently in a clear, concise and articulate manner
  • Capable of constructively challenging the status-quo and took risks to challenge internal and external perspectives
  • Lead design direction by providing subordinate creatives key assets for each leg of the campaign build (digital color breakdowns, templated breakdowns for motion/ratio/sizes, imagery selection and definition of photographic color treatment and adjustments)
  • Animated assets using Adobe Illustrator and  Adobe After Effects
The WORK

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